![]() Hit a water-covered enemy with electricity. Note: I actually already got this achievement before transforming into the two ‘final’ versions of the ground/air mechs, yet that might be patched out already. Unlock and transform into every mech in the game. It is presumably easier to take a lot of resources with you to the first map and build strong defences there and just go AFK until you hit wave 500, however. This is pretty simple: simply staying in a zone as long as possible and getting as many resources as possible back to your base ( Launch Pads count for this) will easily grant you this rank.įor me, this Achievement only triggered after actually leaving the 30th zone, yet that might be due to how delayed many of these Achievements trigger. It is still not hard to get, however, and will probably happen simply by playing normally. Ironically, this is harder to get than ‘Super Super’, as if you simply play for a long time, you will eventually get an SS rating, yet the S rating requires a sort of middle ground. A Laser Drill is required in order to mine Titanium.Īt the end of a zone, you get a rank depending on how long you’ve been there, and more importantly how much material you’ve taken back with you. Unlock, in this context, merely means ‘mine it’. A Pneumatic Drill is required in order to mine Titanium. Note that Attack-Mode zones merely require the destruction of the enemy core without any wave restraints. This is relatively straight-forward: before launching, every zone tells you what wave you have to beat in order to unlock the ability to choose what materials you want to take with you. Reach the configuration requirement wave on all zones. If you have already fulfilled them, just press ‘unlock’. You can see the requirements for any given zone by just clicking on it. In case you skipped the Tutorial, you can simply retake it in the Main Menu under ‘Play’>’Tutorial’. ![]()
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