![]() Don't cast Unholy Frenzy if you don't need it. If you're just attacking Creeps or in some minor battle it is not worth casting Unholy Frenzy since it will weaken your troops. Some players do not like Unholy Frenzy at all (because their units lose hit points) and get very angry when their allies cast it on them. In team games make sure you know if your ally wants Unholy Frenzy on them before casting it. ![]() For some units, such as low hit point units, it is not a good idea to cast Unholy Frenzy on them because it will make them so weak they will be easily killed. Unholy Frenzy is very helpful on Heroes (whose health regeneration can make up for the loss of hit points), Abominations, Frost Wyrms, Tauren, Knights, and Bears. Unit takes 4 damage/sec, 75% attack speed bonus Double click your Necromancer to control other Necromancers, then use Raise Dead, and the other Necromancers will follow. You can make an army of Skeleton mages and warriors by mass producing Meat Wagons and Necromancers at the same time. You can kill a critter and get the same result from Raise Dead on its corpse as you would on, say, a Tauren, or an Abomination. If you have a Death Knight on your team, save powerful corpses for Animate Dead. Tip: Raise Dead yields the same result regardless of what type of corpse it is cast on. Research Skeletal Longevity to increase their time 15 seconds to a total of 55 seconds. This is to prevent the Necromancer from raising Skeletons from the Graveyard after he is created wasting his mana if you happen to build your Graveyard next to the Temple of the Damned. Once the Skeletal Mastery upgrade is researched, Raise Dead will raise 1 Skeleton Warrior and 1 Skeletal Mage per corpse. Spells and Abilities Raise Dead (Autocast) As most mage troops have the "Unarmored" type of armor, they are more vulnerable to siege-based units such as Mortar Teams and especially any range unit. Often Undead commanders will run in circles around the battle to avoid being killed, stopping only to raise some Skeletons. Often Necromancers have the greatest success when a group of melee units and the map block the enemy from reaching the Necromancers. It's important to keep the Necromancers away from the enemy. Necromancers are easily killed by melee units and ranged units using focused fire. Spirit Towers and the Halls of the Dead/Black Citadel can defend the Undead town until the Necromancers are ready. ![]() This allows you to research upgrades in one building and train Necromancers at the same time. Typically they will build 2-3 Temples of the Damned. Cripple is also useful on the enemy's key units, such as enemy Heroes or powerful units.Ī typical strategy in team games is for Undead players to build up to Necromancers. Cripple can also help stop enemies that are trying to run away or severely limit the enemies ability to attack. The lost health can be quickly replenished, however because of Unholy Frenzy's effect, one should take notice of this in a battle and should only be used in emergencies. They are also very helpful with Unholy Frenzy, which is especially powerful on Abominations and Frost Wyrms, or your Heroes. ![]() Necromancers are very popular among experienced undead players as they can raise lots of Skeletons to support your existing troops. ![]()
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